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Half life pixel art
Half life pixel art





half life pixel art

The demonstration was put on by Forth Dimension Displays, a component maker that has managed to squeeze a functional, commercially viable 1080p monitor into a display area that measures a little less than an inch across diagonally (the company has also recently prototyped a similarly sized screen at QXGA resolutions of 2048x1536-the same pixel count as the new iPad squeezed onto a fraction of the size).

half life pixel art

At least that's the impression I walked away with after a state-of-the-art HMD slipped me into the world of Half-Life 2 at a Game Developers Conference demo last week. Now, we may be finally be reaching the point where the display technology is finally catching up to our collective virtual reality dreams. But this dream has been largely dead in the water since the mid-'90s, when everyone from Nintendo and Sega to Atari was prototyping or releasing ill-thought-out Virtual Reality headsets, even though the technology of the time was far from capable of fulfilling the VR promise. For decades now, the futuristic dream interface for video games has been some sort of head-mounted display (HMD) that removes the world around you and projects an all-encompassing, head-tracked 3D environment across your entire field of vision.







Half life pixel art